The name Zbëqüe Areldlön Hadfow is derived from the Goblin language, as Zbëqüe Areldlön Hadfow was founded by Kthèsî, who was culturaly Wood Elf.
Climate
Zbëqüe Areldlön Hadfow has a yearly average temperature of 24°C (75°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cool 20°C (68°F). Zbëqüe Areldlön Hadfow receives an average of 118 cm/y (46 in/y) of precipitation, most of which comes in the form of rain during the spring. Zbëqüe Areldlön Hadfow covers an area of nearly 244 km2 (97 mi2), and an average elevation of 4952 m (16246 ft) above sea level.
Overview
Zbëqüe Areldlön Hadfow was founded durring the early 9th century, by Kthèsî. The establishment of Zbëqüe Areldlön Hadfow was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Zbëqüe Areldlön Hadfow's construction back out of the project. Kthèsî pushed on reguardles, and Zbëqüe Areldlön Hadfow was finished, but starts off as a terible place to live.
Zbëqüe Areldlön Hadfow was built using the conventions of Wood Elf durring the early 9th century. Naturaly, all settlmentss have their own look to them, and Zbëqüe Areldlön Hadfow is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Zbëqüe Areldlön Hadfow is buildings folow an organic layout of broad cobblestone streets whihch gives the city a shape simmilar to a tree, if one views its streets from above. The city is the proud owner of a proper castle-style stone wall complete with all of the trimmings. It has towers, a moat, gatehouses, drawbridges, and even merticulationsshortsizeleadershipname.. Zbëqüe Areldlön Hadfow's perhapse unnessisarily well built defences are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.
Right off the bat Zbëqüe Areldlön Hadfow hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things. The city is very clearly a joyfull place as well as wealthy. Music can be heard often, as well as laughter. The smell of food and drink permiates the air. You can’t help but smile.
Civic Infrastructure
Zbëqüe Areldlön Hadfow possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Zbëqüe Areldlön Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Zbëqüe Areldlön Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Zbëqüe Areldlön Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Zbëqüe Areldlön Hadfow's parks.
Zbëqüe Areldlön Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Zbëqüe Areldlön Hadfow.
Zbëqüe Areldlön Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Zbëqüe Areldlön Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Zbëqüe Areldlön Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Zbëqüe Areldlön Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Zbëqüe Areldlön Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Zbëqüe Areldlön Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Zbëqüe Areldlön Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Zbëqüe Areldlön Hadfow's public wards, blessings, and other arcane systems.
Zbëqüe Areldlön Hadfow has an Millitary Academy which trains military officers and specilists.
Zbëqüe Areldlön Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Zbëqüe Areldlön Hadfow's grid is powered by a boiler and turbine based power plant.
Zbëqüe Areldlön Hadfow's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Zbëqüe Areldlön Hadfow has a first rate hospital which caters to anyone in need of long term medical care.
Zbëqüe Areldlön Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Zbëqüe Areldlön Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Zbëqüe Areldlön Hadfow's natural decorations nor waterways.
Zbëqüe Areldlön Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Zbëqüe Areldlön Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Zbëqüe Areldlön Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Zbëqüe Areldlön Hadfow is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Zbëqüe Areldlön Hadfow's town hall was built using a different architectural style from the rest of the town. The style used is known for its buildings being predominantly formed through the combination of basic geometric shapes. However, it shown in the detailing given to the structures such as its characteristic tall columns, intricate detail, symmetry, harmony, and balance in their designs to an astonishing degree of precision. Decorative elements for the buildings tended to be built into the structure itself, making great use of fluting, frescoes, inlays, and embossing.
Due to the actions of local Kami, winter is recurring in Zbëqüe Areldlön Hadfow.
The Sandman near Zbëqüe Areldlön Hadfow are known to be almost tame, such that they can be put to domestic use.
Zbëqüe Areldlön Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves sex to channel Augury energies of tier 1 via guttural bellowing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 107
Farmers: 160
Farm Laborer: 303
Hunters: 180
Milk Maids: 160
Ranchers: 76
Ranch Hands: 146
Shepherds: 160
Farmland: 234331 m2
Cattle and Similar Creatures: 14429
Poultry: 173151
Swine: 11543
Sheep: 577
Goats: 115
Horses, Mounts, and Beasts of Burden: 5771
Craftsmen
Arms and Toolmakers: 120
Blacksmiths: 122
Bookbinders: 70
Buckle-makers: 80
Cabinetmakers: 131
Candlemakers: 186
Carpenters: 189
Clothmakers: 160
Coach and Harness Makers: 60
Coopers: 147
Copper, Brass, Tin, Zinc, and Lead Workers: 85
Copyists: 53
Cutlers: 50
Fabricworkers: 131
Farrier: 372
Furriers: 37
Glassworkers: 213
Gunsmiths: 135
Harness-Makers: 54
Hatters: 121
Hosiery Workers: 40
Jewelers: 64
Leatherwrights: 137
Locksmiths: 58
Matchstick makers: 87
Musical Instrument Makers: 81
Painters, Structures and Fixtures: 73
Paper Workers: 83
Plasterers: 81
Pursemakers: 99
Roofers: 61
Ropemakers: 58
Rugmakers: 56
Saddlers: 104
Scabbardmakers: 135
Scalemakers: 62
Scientific, Surgical, and Optical Instrument Makers: 38
Sculptors, Structures and Fixtures: 56
Shoemakers: 56
Soap and Tallow Workers: 195
Tailors: 329
Tanners: 72
Upholsterers: 83
Watchmakers: 77
Weavers: 164
Whitesmiths: 47
Merchants
Adventuring Goods Retellers: 40
Arcana Sellers: 40
Beer-Sellers: 82
Booksellers: 94
Butchers: 147
Chandlers: 160
Chicken Butchers: 146
Entrepreneurs: 61
Fine Clothiers: 164
Fishmongers: 140
Florists: 35
Potion Sellers: 103
Resellers: 213
Spice Merchants: 73
Wine-sellers: 115
Wheelwright: 91
Woodsellers: 55
Service workers
Bakers: 303
Barbers: 256
Coachmen: 88
Cooks: 221
Doctors: 119
Gamekeepers: 91
Grooms: 50
Hairdressers: 180
Healers: 146
Housekeepers: 164
Housemaids: 288
House Stewards: 169
Inns: 54
Laundry maids: 103
Maidservants: 199
Nursery Maids: 113
Pastrycooks: 199
Restaurateur: 250
Tavern Keepers: 230
Specialized Laborer
Ashworkers: 80
Bleachers: 52
Chemical Workers: 32
Coal Heavers: 110
In-Town Couriers: 131
Long Haul Couriers: 131
Dockyard Workers: 115
Gas Workers: 28
Hay Merchants: 48
Leech Collectors: 142
Millers: 137
Miners: 122
Oilmen and Polishers: 93
Postmen: 140
Pure Finder: 75
Skinners: 186
Sugar Refiners: 32
Tosher: 90
Warehousemen: 192
Watercarriers: 124
Watermen, Bargemen, etc.: 174
Skilled Laborers
Accountants: 75
Alchemist: 90
Clerk: 113
Dentists: 58
Educators: 162
Engineers: 80
Gardeners: 57
Mages: 43
Plumbers: 59
Pharmacist: 64
Professors: 25
Scientists: 43
Wizards: 24
Civil Servants
Adventurers: 54
Bankers: 77
Civil Clerks: 128
Civic Iudex: 66
Consultants: 36
Exorcist: 137
Fixers: 65
Kami Clerk: 116
Landlords: 107
Lawyers: 68
Legend Keepers: 93
Militia Officers: 412
Monks, Monastic: 174
Monks, Civic: 174
Historian, Oral: 125
Historian, Textual: 66
Policemen, Sheriffs, etc.: 125
Priests: 213
Rangers: 76
Rat Catchers: 89
Scholars: 91
Spiritualist: 103
Slayers: 31
Storytellers: 217
Military Officers: 174
Cottage Industries
Brewers: 169
Comfort Services: 213
Enchanters: 64
Herbalists: 64
Jaminators: 199
Needleworkers: 206
Potters: 99
Preserve Makers: 160
Quilters: 86
Seamsters: 360
Spinners: 169
Tinker: 62
Weaver: 140
Artists
Actors: 60
Architects: 22
Bards: 90
Costumers: 35
Dancers: 71
Drafters: 37
Engravers: 45
Fine Furniture Carpenters: 28
Glaziers: 61
Inlayers: 56
Musicians: 169
Painters, Art: 29
Playwrights: 61
Sculptors, Art: 50
Wood Carvers: 199
Writers: 206
Produce Industries
Butter Churners: 192
Canners: 174
Cheesmakers: 199
Ice Merchants: 25
Millers: 110
Picklers: 97
Smokers: 70
Stockmakers: 62
Tobacconists: 94
Tallowmakers: 125
21581 of Zbëqüe Areldlön Hadfow's population work within a Foundational Occupation.
1185 work in Agriculture
4912 work as Craftsmen
1759 work as Merchants
3223 work as Service Workers
2234 work as General Laborers
893 work as Skilled Laborers
3017 work as Civil Servants
1991 work in Cottage Industries
1219 work as Artists
1148 work in Produce Industries
34405 of Zbëqüe Areldlön Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 1731 (3%) are noncontributers.
Points of Interest
Zbëqüe Areldlön Hadfow produces some wonderful cultural artifact or trains famous artists. The product might be some exceptional cloth, or artistic luxury good, or the scholarly fruits of a famous academy. Trained artists might be students of a particular school, or the apprentices of the current masters of a long artistic tradition who dwell here.
The roads leading into Zbëqüe Areldlön Hadfow possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.
POI
History
The the a mask of Summoning, an a mask imbued with great amounts of Summoning energies was created in Zbëqüe Areldlön Hadfow by in time immemorial, reportedly some time during the early 2nd century.